The originating concept came from 2 randomly drawn cards: strategic war-games and a shooter game. Their opposite perspectives (map-like overview versus on-foot view) resulted in this combination of a pop-up plane to have an overview of the scene and enter into it through an AR phone app. Since all players use their own phones, these scenes can even be different at the same time!
What if one player saw a city as a cat, and could jump up, while the other would be an ant and go through walls? What if one player saw a jungle and the other would see a glacier? With each change of scenery, they would have to figure out the other's strategy again.
Create the app that's connected to the electronics hidden in the paper, to detect the position of the figures. And prototype a game plane (no, several differently shaped game planes!) that actually detects the game positions.
And, like for all games, extensively test different strategies and outcomes until all the rules are clarified.
Playful Interface workshop by Étienne Mineur
HEAD–Genève, 2017